Dan Kelan is a young builder in a quiet corner of Albrona, a land a generation deep in peace. Then something begins to stir beneath his town — too small to fear, too patient to ignore. And Dan has always known the one thing the rest would give anything not to hear: that stone remembers everything.
The sample breaks off here — the mirelings closing in, and no telling yet who walks away.
For as long as anyone in Thularin can remember, the land of Albrona has been safe. The old wars are a generation gone; the dangers that once crawled out of the dark have worn down into stories told to frighten children. Life is walls and wells and work — and the quiet that good walls buy.
Then a wrongness begins to seep up from beneath the town, too quiet for anyone to fear. The brave dismiss it. The careful go still. And Dan Kelan — a builder, not a hero — finds himself listening to what no one else will. Fracture is where a long peace begins, almost imperceptibly, to give, and where an ordinary young man is set on a road far longer and darker than he could guess.
An epic quest through a dark, unforgiving world — the sweep of the adventures you loved as a child, grown up and given teeth.
Fracture — Book One of the ALBRON saga.